AGENDA

Join the vibrant debate and get to the heart of everyday tech by attending our amazing talks! As always, the MCE conference is divided into two tracks: engineering and design. Our speakers will give you both practical solutions and thought-provoking examples to feel inspired by and—most of all—to learn!

The talks will consist of thematic sessions, workouts, discussion panels and typical presentations. MCE attendees will also have a chance to see some amazing tech performances. You can’t miss it!

  • DESIGN
  • ENGINEERING
  • Tuesday, 5th June
  • Wednesday, 6th June

STAGE 1

STAGE 3

STAGE 4

10:00-11:00

STAGE 1

Opening

Don’t do things better, do better things

Keynote

Pete Trainor

Co-Founder and Director of Human Focused Technology

Us Ai

Opening and the Keynote will be transmitted on Stage 2

11:00-11:15
BREAK
11:15-12:45

STAGE 1

How AI Redefines The Way We Live

Thematic Session
MODERATOR: Fernando Cejas

DeepMind Health – on the verge of AI-aid healthcare

Joanna Chwastowska

Engineering Coach / Growth Manager

DeepMind Health

Machine Learning and Google

Antonio Gulli

Engineering Director for Google Cloud Platform

Google

Deep Reinforcement Learning at Scale and Self-Play

Filip Wolski

Research Scientist

OpenAI

STAGE 3

Living in Cross-platform World

Thematic Session
MODERATOR: Wojtek Kaliciński

And Google said, Let there be Flutter: and there was Flutter

Eugenio Marletti

Lead Android Engineer

Clue

Things You Can & Can't Do with React Native

Andy Dyer

Senior Android Engineer

Zalando

Microsoft's Xamarin is open-source, cross-platform, a joy to use. Come find out why

Damian Mehers

Xamarin consultant

Atadore

STAGE 4

Good to Great UI Animation

Workout

Pablo Stanley

Designer and Cofounder

Carbon Health

12:45-14:30
LUNCH

STAGE 1

Design Flash Talks

13.15 – 14.15

14:30-15:15

STAGE 1

Building Smart Applications with Amazon AI

Talk

Julien Simon

Principal AI/ML Evangelist, EMEA

AWS

STAGE 3

A quick guide to making top-notch apps in small teams using Gherkin and automated tests

Talk

Tomasz Bochenek

Android Developer

Perform Group

STAGE 4

How we design for VR

Talk

Mike Alger

VR Designer

Google

15:15-15:30
BREAK
15:30-16:15

STAGE 1

Democratizing Data

Talk

Kathryn Parkes

UX/Product Design Consultant

Freelance

STAGE 3

Will design systems replace designers?

Talk

Hayley Hughes

Experience Designer

Airbnb

STAGE 4

There is no good Tech Lead

Talk

Pierre-Yves Ricau

Android Tech Lead

Square Inc.

16:15-16:30
BREAK
16:30-17:15

STAGE 1

It's bigger on the inside: mind-bending scrolling in Flutter

Talk

Eugenio Marletti

Lead Android Engineer

Clue

Sebastiano Poggi

Android, Flutter and Identity GDE

Novoda

STAGE 3

ECS pattern explained

Talk

Maxim Zaks

Freelance Software Developer

STAGE 4

When UX takes a daytrip to Paris

Talk

Natalie Moser

UX Manager across digital channels

Eurostar International

STAGE 1

STAGE 3

STAGE 4

10:00-11:30

STAGE 1

Inclusion

Thematic session
Moderator:

Ralph Talmont

Speaker | Author | Sensemaker

Technology as the great enabler of people across physical ability, age, cognition and culture

Peter Ziegler

Principle UX Designer

Katerra

Empowering people who are blind and low vision with kindness and technology

Hans Jørgen Wiberg

Inventor and Founder

Be My Eyes

Anti-social effects of filter bubbles

Jasson Schrock

Director and Head of Experience Design

BCG Digital Ventures

STAGE 3

How to design words for digital products if you’re “not a writer”

Talk

Ryan Cordell

Content Designer

Deliveroo

Rethinking and designing the concept of the “digital detox”

Talk

Ruben Baart

Editor-in-Chief

Next Nature Network

STAGE 4

VR / AR

Thematic session
MODERATOR: Dominic Eskofier

Harnessing the magic of VR in Unreal Engine 4

Paweł Gajda

Business Development Manager

Carbon Studio

Jakub Pander

Designer and Junior Producent

Carbon Studio

Mixing Realities – Experiments in Asynchronous Gameplay

Philip Wogart

Co-Founder

HEADGEAR

Marc Barnes

Games Producer/Director

Roccat Games Studio

Rethinking the interaction habits - SUPERHOT VR quick dev postmortem

Sławomir Opałka

Senior UI/UX designer

Transition Technologies PSC

11:30-11:45
BREAK
11:45-12:45

STAGE 1

Closing Open Questions about the Open/Closed Principle

Talk

Graham Lee

Head of Architecture

Wealth Wizards

STAGE 3

Redefining Android app distribution

Talk

Wojtek Kaliciński

Developer Advocate

Google

STAGE 4

Get Started Designing for AI

Workout

Austin Beer

Experience Design Lead

Elephant

(*ends at 13.15)

12:45-14:30
LUNCH

STAGE 1

Engineering Flash Talks

13.15 – 14.15

14:30-15:15

STAGE 1

UX Career Path

Panel discussion
Moderator:

Ola Orchowska

founding partner at Wicked Ventures, digital product designer

Kathryn Parkes

UX/Product Design Consultant

Freelance

Dave Hoffer

Head of Design, New Ventures

McKinsey and Company

Jasson Schrock

Director and Head of Experience Design

BCG Digital Ventures

STAGE 3

What Mom Never Told You About Multi-threading

Talk

Fernando Cejas

Developer Advocate

IBM

STAGE 4

Paying Bills with SiriKit

Talk

Liz Levosinski

iOS Developer

Detroit Labs

15:15-15:30
BREAK
15:30-16:15

STAGE 1

The Journey to Holodeck: How Nvidia Enables the VR/AR Ecosystem

Talk

Dominic Eskofier

Head of Virtual Reality, EMEAI

Nvidia

STAGE 3

Making Friends with QA

Talk

Ellen Shapiro

iOS Developer

Bakken & Bæck

STAGE 4

Hairy Arms, Painting Ducks, and Design Decisions

Talk

Tom Greever

Director of User Experience

Bitovi

16:15-16:30
BREAK
16:30-17:15

STAGE 1

Design is free

Talk

Dave Hoffer

Head of Design, New Ventures

McKinsey and Company

STAGE 3

Design + Blockchain

Talk

Sarah Mills

Product Design Director

ConsenSys

STAGE 4

Make things speak with ARKit (and ARCore)

Talk

Christof Roduner

VP Engineering, CIO and co-founder

Scandit

Luca Torella

Senior iOS Software Engineer

Scandit

  • Tuesday, 5th June
  • Wednesday, 6th June